Fountellion The Game
Within a changing, persistent island world of Nature modelled on the Taiga/Boreal biome.
This section is to aid in the creation of a VR game, based on Dan Harvester's (Origin) experience, and continued via fragments in origin concept NFTs (2022+)
The contents of NFTs will highlight aspects of the game, the story of the game, and its future. Any and additional elements can be voted in, added to the collection and developed or amended.
Type of World: Boreal / Taiga Biome Location: Island free-roam open-world
Themes: The main focus is on the open-world itself, and a dynamic, responsive environment. Anything is possible within this (crafting etc.) but nature can decide many things relating to survival. Objective: The 'game' is about interaction and treatment of Nature, collaboration and co-operation. It is about overcoming a dark presence on the island (and in ourselves) and restoring balance.
More sections
Interface (GUI / Tattoos etc.)
Origin Concepts (Open Concepts, Questions...)
Development Notes (via Medium)
Progressions + The Insights
Although Fountellion - like Life itself - is free-roam the game inevitably includes multiple progressions, where wisdom, skills and powers are increased. The contents of these (possible) origin progressions can be played in any order (to an extent) but there is an order designed to reflect a kind of spiritual progression for players. There are only 7 'Insights' and these are both the spiritual and nature awareness 'levelling up'. Once attained, the Insights cannot be lost. Some may trigger game events within the world. The contents of progressions, finalised into a working game, may be voted and agreed on by NFT and ultimately TELL holders.
Reminder: Anyone may contribute content relating to Fountellion in any media or as minted NFT with relevant title and labels. Recommended site: InWriting
PROGRESSIONS (correspond to coloured areas of the island map):
RED: Greenwise and The Nature of the Game (PvE) (Insight = 'I Am Interconnected')
ORANGE: Stokermen and The Flicker-folk
YELLOW: Wanderers in a World of Energy
GREEN: The Fountain and the Great Balance
TURQUOISE: The Village (of Embertime) and The Monastery
BLUE: The Forge and The Spire
PURPLE (aka 'Last'): Bleakmuse and The Reach
GENERAL NOTES ON PROGRESSIONS GAINED
Players increase any related powers and skills.
They may gain further teaching and advice from Greenwise the Guardian.
They may learn about, and assist, the natives of the island and their settlement.
They may increase their Nature or Human scores.
It may be easier to find/reach the Insights.
SESSION DATA: Human and Nature Scores, Completion level, Readership Awards, Mages and Beyond...
The game may also be 'played' just by reading it, and completing documents and fragments. There is a Readership Award for this, as well as a Player Award.
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